Read, Write, Play: An Educational Mobile Gaming Platform
نویسندگان
چکیده
We introduce ALE, a new framework for writing games for the Android platform. The primary motivation behind ALE is to emphasize reading code before writing it. Beginners read game code to learn how levels can be made, and advanced users read the code of ALE itself to learn how to create useful and extensible libraries. To date, roughly 200 students at our university have used ALE, ranging from first-semester engineering undergraduates through Masters students. ALE has proven useful in teaching non-majors about CS, in making introductory CS programming courses more exciting, and in encouraging creativity, entrepreneurship, and good program design in upper-level electives. Based on these experiences, we encourage educators at all levels to consider using ALE to improve students’ ability to learn by reading code.
منابع مشابه
The Effect of Mobile Social Networking on the Reading Habit of the Student Teachers of Frahangian University in South Khorasan Province
Purpose: Since today the use of mobile phones is extremely widespread, and individuals with different age groups and social classes devote a considerable amount of time to using these social networks, training the use of these networks can provide a platform for improving reading habits among young people. Therefore, the purpose of this study was to investigate the effect of Telegram messenger ...
متن کاملMobile Games: What to expect in the near Future
The current mobile gaming market is filled with the socalled casual games. Simple and easy, these games are well suited for devices with limited resources and for people who play games now and then. This is why Tetris and Pac-man are among the best sellers games of several mobile games charts. In this paper we analyze current developing platforms, networking technologies, delivery models and ga...
متن کاملThe Practical Accomplishment of Location-Based Game-Play: Design and Analysis of Mobile Collaborative Gaming
Location-based games are believed to be one promising way to exploit the educational potential of mobile technology. In such games, the physical and cultural surroundings become an integrate part of a game space and provide a way to tie content to a game activity and create immersive learning experiences. To explore the properties of such games, and how they are played out in practice we have d...
متن کاملAdaptive Learning Using Moodle And Handheld Devices
Today, handheld devices in addition to efficiently perform the function for which they were created are also facilitators of all kinds of content through its integrated internet connectivity. The user can access and play multimedia information (pictures, videos, music, podcast, ...), read news, ... and complete educational activities. Regarding the role of learning facilitator, the challenge is...
متن کاملTimestamps to Detect R-W Conflicts in Mobile Computing
In mobile computing, it is desirable to allow read and write accesses to occur on replicated copies of the file at MH (mobile host) and MSS (mobile service station) to increase availability. However, the read-write conflicts among the copies of the database file are to be detected when MH gets connected to MSS. We present a timestamp based technique for the detection of read-write conflicts for...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2012